Now with Horizon having overtaken Motorsport in popularity I guess there's some room for T10 to improve realism, but FM(8) absolutely MUST play great with a controller. Procedural generation is pretty common in game development nowadays who wants to waste thousands of hours manually building different trees? Algorithms create a more natural look.įorza has the role of being the primary race game with fancy visuals to show off your Xbox to your friends.
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The trees that are closer to the track likely have more manual touches by the developers. If I were to guess, the trees for the most part are randomized using procedural generation where the system pulls for database to build the trees. They can catalog these textures created and put them in a database to be used manually or by procedural generation systems. Rocks, bark, leaves, asphalt, rubber, paint, steel, dirt, and more. That is the fun part of this technology, it can practically be used for any texture in the game. It could just mean that it allows them to spend even more time adding details or working on other parts of the track with the more time they've gained. This is kind of a trap though, just because you can make certain parts of developing a track easier and faster doesn't mean that they are done faster. Homologation helps prevent this kind of car build I do think the system should be a bit more loose in requirements. Like if you were in a Ferrari 458 in S class and get destroyed by a 1100 hp Civic with nothing but engine modifications. I'm honestly tired of class races where a person builds a car with almost nothing but horsepower/torque modifications they then use assists to get around the cars instability due to it being nothing but a power build. I understand the issues with the homologation system but I actually like it. That is if you're even properly comparing the correct source material. I know people are going to criticize outsourcing but it's an extremely common thing in game development building a single car as a LOT of work.Ī model being less detailed than another model does not make it bad.Ī model being so different from the source material that it is jarring makes it bad. Lastly, some of these models are outsourced to other studios that also fall prey to reusing the same references. Instead of saying "They are using a Xbox 360 model", it is more accurate to say they are using the same poor references as the Xbox 360 model.Īlso, you need to remember that exotic handmade cars can have slight differences from car to car.Īdditionally, some cars change slightly depending on year model or region they are released in. If their references reflect those issues than even a rebuilt model will have these issues that doesn't mean it's the same model as the previous game. You guys need to take into account that they make models based on collected references.